3 Pokemon Games That Failed to Receive the Adoration They Warranted
In the wake of a taste of world peace courtesy of Pokémon Go, it's beyond doubt that the monster collecting series is about as ubiquitous gaming titles around. Pikachu is just as famous as Disney's mascot, perhaps even more. The ongoing excitement surrounding trading card values guarantees near-daily Pokémon news stories. It would be difficult to find a Pokémon game that failed to move at least a few million units. Even, fan-made Pokémon games achieve popularity every year.
However despite that pervasiveness and fame, there are still Pokémon games that remain overlooked. These represent titles that failed to receive their fair shake, or were overshadowed under the hype of the core series. They're Pokémon games stuck on ill-fated consoles or services, or were early forays onto new mediums. Frequently, they are Pokémon games that might have blossomed if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, shall we?
Pokemon Ranch: The Relaxed Forerunner
Too many Pokémon games focus on the battling aspect of the series, and not nearly enough of them highlight the ordinary aspects that would come with living with a companion. Sure, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to store monsters from different games. Reviews from its launch said Ranch was a bad if not outright hideous game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the proliferation of passive games, and the video playthrough normalization of watching games you aren't playing. Many never realized that Ranch's proposal to watch your creatures as much as you interact with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, there's a Twitch stream focused on broadcasting the game continuously. The individual who operates the channel states that, after almost twenty years of experiencing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Did you know that Pokémon once had an official board game with action figures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.
These poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and content in general," a user declared. "I am convinced if it launched now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual game board made for a great strategic challenge for the few folks who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Whimsical Experiment
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season rolls around.
Given numerous core games and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu